Guild Wars 2 Path of Fire Review Ign

Path of Burn down Review - Welcome Dorsum, Commander

Guild Wars 2 is five years old now. Can y'all believe information technology? The original game launched to huge acclaim, fanfare, and millions of sales. Five years on, it feels similar ArenaNet is hitting their stride over again with the Path of Fire expansion. But put, this is the best Order Wars 2 has been since launch. Read on for our Guild Wars two: Path of Fire review.

What's amazing to me virtually Path of Fire is that information technology's not an expansion focused on features. For the near function, the large new affair in PoF is the Mount Organisation itself. The rest of what makes this expansion then good is the heaping piles of content that comes with it. Heart of Thorns focused a lot on new features, and with refinement since its launch a couple years ago, the Mastery arrangement, Elite Specializations, and the new cadence for the Living World content accept led to Path of Fire.

As you can read in my other editorials on this expansion, Path of burn brings back a sense of exploration without frustration that Heart of Thorns was sorely lacking. As aggressive as the design of Maguuma was, Elona is much closer to what made Guild Wars ii great at launch. Huge, expansive zones that focus more on employ of lateral space than the vertical. Add together in the mounts and their all-encompassing new sets of abilities, and the "group content on need" of the Bounty organisation, and suddenly yous've got the most fun new zones in years. Each one builds on the lessons learned from Heart of Thorns and the Living Globe Flavor 3, and information technology shows.

The mounts themselves, though the only wholly new characteristic of the expansion, are enough to refresh the entire game. Traveling becomes fun once more, in a way that fifty-fifty the Glider couldn't practise. Each ane, from Raptor to Skimmer and the hidden Griffon, all have their own uniques strengths and weaknesses. Being able to assign each ane to its own hotkey makes information technology easy to switch to the one you demand with the press of a button. Personally, I used the Raptor most - if only because I love just how far it can jump with its Mastery upgrades. Simply when you unlock the Jackal, things go even libation, equally it tin get to places no other mountain can with its sand portal travel ability.

I'thou purposefully avoiding talk of the story here, as I don't want to spoil likewise much. If you lot've been playing Guild Wars two, you've known that the story's been kicked up a notch through Living World Season 3. This expansion seamlessly continues that tale, so it is recommended you play through Flavor 3. That said, if y'all haven't, there are peachy recaps out there, and the game itself volition give you the Cliff's Notes version with the story episode "The Parting". Suffice information technology to say, the story in Path of Fire is probably the best writing nonetheless from the narrative team in ArenaNet.

The Vistas in Path of Fire are a existent sight to behold.

Are there still loose ends to clean upward? Of course. But past calling back to Guild Wars i, and turning the story inward to the human gods, Path of Burn down feels far more centered and less predictable now that the big bad isn't simply "Another Elder Dragon".

If there's ane thing I'm non sure of, information technology's the Bounty Arrangement. Don't get me incorrect, it's a great idea. The fact that people can visit boards in a town and basically call on-demand world bosses and group content is cracking. I just oasis't seen likewise many folks actively using them nonetheless. Now, that could just be me, but I'd dearest to see them used more. They're not solo-able, but they don't require a lot of coordination either - simply annunciate in chat where and what y'all're doing and people will bring together yous.

My only real complaint for Path of Burn down is a problems that's been plaguing Social club Wars 2 for years - y'all can and will withal get disconnected in Story instances, and more frequently than non when that happens you lose all progress. This is gutting considering some story missions are an hour long, and you notice yourself at the cease of the laborious task just to have it reset randomly on you.

At that place are a whole lot of crystals in Path of Fire...

In the stop though, I can't recommend Guild Wars ii: Path of Fire enough. It's no underground that GW2 has been ane of my favorite MMORPGs for the last five years, simply Heart of Thorns actually tested that notion for me. Path of Burn down puts things squarely dorsum in the right management for ArenaNet'south flagship. The Mounts, the zones, the Masteries, and the story all bundle upward together to make 1 delicious stew of gaming goodness. For $30 (Standard Edition), you really can't become wrong. Welcome back to the best of the best, Order Wars 2. Keep it upwardly.

9.0 Astonishing

Pros

  • Elite Specs & Masteries are great progression
  • Elona is the best new content in ages
  • Incredible score
  • Mounts breathe new life into the core game
  • The story is the all-time yet

Cons

  • Not enough Joko?
  • Story instances can still disconnect & frustrate

BillMurphy

William Murphy

Bill is the former Managing Editor of MMORPG.com, RTSGuru.com, and lover of all things gaming. He's been playing and writing nearly MMOs and geekery since 2002, and you tin can harass him and his views on Twitter @thebillmurphy.

wrighthearating.blogspot.com

Source: https://www.mmorpg.com/reviews/path-of-fire-review-welcome-back-commander-2000109205

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